Change game length and how early to arrive
Set how early each sport needs you there, and how long games, practices and packing up take.
On this page
Each game or practice has three numbers: how long it lasts, Before a game and After. Before a game is how early you need to be there. After is time to pack up and get to the car.
Who can do this: an Editor, someone who can change the schedule, or the Owner, the one person in charge. A Viewer, someone who sees the schedule and changes only their own things, sees each number, with no Change beside it.
Tap Schedule at the bottom, then tap the day. On a tablet or computer, it's on the left.
Tap the game or practice to open its details.
Under How this is timed, tap Change next to the number. A game's length opens its clock (below).
Tap − or + to set the minutes.
Under Apply to, pick only this one or, if you're the Owner, its league (the league or club it plays in) or sport.

Choose how far a change goes. Tap Save.
What you'll see
The card says where each number comes from. A day gone by can't be changed.
How long games last
A game's length comes from its league's clock: periods, their length, and what the whistle adds.
Tap Change next to a game's length, or Game length under the league on Teams.
Pick Only this game or, if you're the Owner, All of … at … for one age group, or All of …, every level.
Tap − or + on each part, then tap Done.
Tap Back to … to undo the parts marked yours.
Other places to change them
For a whole sport, the Owner opens Settings from the menu. Under Time a player needs, each sport you play has how early and how long after, and the sport Other a Practice length too. Use defaults puts them back.

For one league, the Owner opens Teams. Leave a box under Timing for this league empty for the usual number.
A number won't change?
The most exact number wins: the game or practice, then its league. For its length, the team's level (its age group or division) is next. Then the sport.
Games, and tournament slots about one game long, run the league's clock unless you set an end. Longer tournament blocks and the sport Other don't.
A practice keeps a schedule's end time: change it or its weekly series.
Meetings and parties
An event you add as Other uses your Before a practice time, and has no After time unless you set one. For After, Change offers only that event or its series.
The numbers you start with
| Sport | Practice length | Before a game | Before a practice | After |
|---|---|---|---|---|
| Hockey | 60 | 25 | 15 | 15 |
| Soccer | 60 | 25 | 15 | 15 |
| Baseball | 60 | 25 | 15 | 15 |
| Basketball | 60 | 25 | 15 | 15 |
| Football | 60 | 25 | 15 | 15 |
| Flag football | 60 | 25 | 15 | 15 |
| Lacrosse | 60 | 25 | 15 | 15 |
| Other | 60 | 25 | 15 | 15 |
What to do next
- Choose when a day is Tight, and moreSet how much spare time you want, whether to count the drive home, and miles or kilometers.
- What Fits, Tight and Conflict meanEvery day gets one word that says whether one driver can make it all on time.
- Add a teamAdd each team with its league, sport and level, and who in your household plays on it.
Still stuck?
Write to support@twogamesplus.com and a person will answer.